Soul Edge series
Retro Coin Op Synopsis
Soul Edge gained an edge on the competition by combining two must-have trends of mid-90’s fighting games: 3-D polygon graphics and player weapons. In this hit fighter, eight characters (plus the mandatory hidden character) entered a series of multi-dimensional arenas to battle for control of the title weapons—a pair of evil, soul-consuming swords.
The characters—pirate Captain Cervantes, Greek fighter Sophitia, Siegfried, Taki and the rest—each had mastered a particular style of fighting and the deadly weapon that went along with it. Swords, axes, nunchakus and other brain-beaters were wielded with precision, delivering forceful blows and intricate special attacks with the proper combinations of joystick moves and button mashing. The fact that battle now took place on more than one plane only made things trickier, and hard-core players devoted themselves to mastering all the game’s tricks and secrets.
To add another wrinkle, the Namco programmers added the “flaming sword meter.” Unlike the typical health meter (which still appeared in the game), this bar went down when attacks were blocked. If the meter bottomed out, that player’s weapon was lost, and any further blocks would cost precious health points. The fights to the death (or until one player was knocked out of the ring) continued through the entire lineup of combatants, and only the strong (and the well-practiced) would survive.
Actually, several characters survived to fight on in the 1998 sequel, Soul Calibur. The new game offered the traditional package of fighting game sequel improvements—sharper graphics, new characters, new moves and new tricks. Like the original, Soul Calibur went on to big success in the arcades and on the Sega Dreamcast, giving fighting fanatics a new way to take out their aggressions on a few motion-captured foes.
Arcade Machine Release History1995 - Soul Edge
1998 - Soul Calibur