Retro Coin Op Synopsis
“Remember, Music Is the Weapon”
Guns, anarchy and Aerosmith tunes… Revolution X was like a dude’s paradise. Starring one of the biggest hard rock bands in the world, Revolution X took adolescent rebellion and turned it into a matter of life, liberty and the pursuit of rock and roll happiness.
On Election Eve, 1996, a government/big business conspiracy called the New Order Nation (NON) launched an all-out attack on the youth of the world, trying to turn them into an army of conformists. NON’s strict anti-partying agenda put them at odds with the rockers in Aerosmith, so the bad guys decided simply to kidnap the band.
At the start of the game, you flew to Club X in Los Angeles, California, to sign up with the band’s underground revolution. But in a case of really bad timing, you arrived just in time to see the boys abducted from their own concert (right in the middle of “Eat the Rich,” too, heartless NON jerks…). Using your standard-issue light gun, your job was to blast your way through the NON troops on several levels, rescuing band members and breaking The Man’s hold on the world.
As the game moved through L.A., South America, Japan, the Middle East and England, you came face-to-face with such NON baddies as Skate Troopers, Ninjas, Berzerkers and angry Natives, along with dangerous and often slimy end-of-level bosses. To take these bad boys out, you used your well-stocked machine gun, along with power-ups like super guns, skull bombs and CD’s (the game’s equivalent of grenades). And of course, this revolution came with musical accompaniment—“Eat the Rich,” “Sweet Emotion,” “Toys in the Attic” and “Walk This Way.”
At first glance, Revolution X was simply another first-person shooter with a handful of Aerosmith songs (as if that wouldn’t have been enough…). But this game had more than a few tricks up its cut-off sleeves. Digitized graphics and sound, including original footage of the band, made the game a feast for the eyes and ears, but that was just for starters...
Like most Midway games of the era, Revolution X featured several hidden secrets, not the least of which were the hidden passages to the kidnapped Aerosmith members themselves. At every juncture, players had to choose which way to go next, making each game of Revolution X a new experience. And as a final incentive, up to three players could join in at once on most cabinets, each sporting an equally-lethal gun.
The “us against them” mentality has been a rock and roll staple since the beginning, and Revolution X proved that attitude worked in the video game world as well. The game was a hard-rockin’ hit, and thanks to the efforts of gamers across the planet, our world was once more safe for good tunes and good times.
Arcade Machine Release History1994 - Revolution X
Arcade Game Sub Categoriesaction