Retro Coin Op Synopsis
Looping took players on a wild and crazy plane ride, squeezing through tight turns on a dangerous obstacle course. With only “nose up” and “nose down” joystick controls, player pilots had to do plenty of (you guessed it) looping to keep from crashing into buildings, walls, pipes or flying objects.
After taking off from the runway, your little plane had to loop around the first part of the course, a cityscape, while blasting away at the hot air balloons that floated up and down through the airways. To unlock the next part of the course, your plane had to shoot a launch-ready missile, opening the passage into the pipes section.
A maze of pipes littered the next area, forcing a healthy dose of trick flying as players soared over, under and through the open spaces. Beyond the pipes lay a final room, where multi-colored bouncing balls blocked the entrances to an enclosed area, helpfully marked “The End.” By blasting the balls and flying into “The End,” your plane won the right to take on an even trickier course, fraught with even more obstacles.
Along with the up/down joystick and fire button, the control panel also housed a “speed up” button, which helped skilled pilots execute even tighter turns. This two-way joystick/two-button configuration may have been less elaborate than later flying games, but that didn’t make Looping any less challenging. Beginners soon found themselves completely disoriented, thinking up was down and vice versa.
The game was certainly tricky, but die-hard gamers appreciated the test of their skills. Looping won some fans in the arcade, but its biggest success came on the then-new ColecoVision home system, where wannabe pilots could perfect their loops in the comfort of their own homes.
Arcade Machine Release History1982 - Looping
Arcade Game Sub Categoriesracing