Marvel Super Heroes series

Marvel Super Heroes series

Retro Coin Op Synopsis

After the success of X-Men: Children of the Atom, Capcom and Marvel decided to open up their fighting game collaboration to a few more familiar faces. The mutants still had their delegation—Wolverine, Psylocke, Magneto, Juggernaut, etc.—but other Marvel Universe heroes and villains joined the action as well. Green-skinned goliath The Incredible Hulk was among the new combatants, as were Captain America, Iron Man, and your friendly neighborhood webslinger, Spider-Man.

Marvel Super Heroes kept intact the one-on-one fighting gameplay that Capcom had been perfecting since Street Fighter II. Six buttons and one joystick controlled the action, and proper combinations of moves and button mashing unleashed the superheroes’ special abilities, as well as powerful chains of combo moves. One new addition was the game’s use of “infinity gems,” precious stones that made the characters even more powerful.

Capcom’s already-famous fighting system became even more popular with the addition of these super do-gooders and do-badders. After all, is there a kid alive who hasn’t wished he could be Spider-Man or The Hulk, pounding supervillains into oblivion? The comic/video game crossover was a dream come true for fans, and the dream continued through several more arcade sequels.

X-Men Vs. Street Fighter, released in 1996, delivered exactly what its title promised: fantasy match-ups between Wolverine and Ryu, Gambit and M. Bison, Cyclops and Dhalsim and so on. The game also allowed players to select two-character teams, which fought one at a time as in SNK’s The King of Fighters series. In the end, the two sets of brawlers matched forces against the mighty Apocalypse, but their work wasn’t done yet.

1997 brought the release of Marvel Super Heroes Vs. Street Fighter, which added new Marvel fighters, including secret characters like Mephisto and U.S. Agent. The new game also allowed tag-team partners to pop in for a “Team Attack,” delivering a special move when the moment was right.

In 1998, the series expanded even further with Marvel Vs. Capcom. This game and its 2000 sequel, Marvel Vs. Capcom 2, brought in fighters from other Capcom games, including Darkstalkers’ Morrigan, Strider’s Strider Hiryu, and that robotic star of his own home game franchise and cartoon series, Mega Man. The first Marvel Vs. Capcom stuck with two-member teams, but it added the ability to call out your partner for a two-fighter attack (which could even lead to a four-fighter attack if your competitor had the same idea). The second Marvel Vs. Capcom went even further, upping the number of team members to three.

The powerhouse tandem of giants from the comic and arcade industries was a match made in heaven, and the Marvel Vs. series created a rivalry unlike any other in the arcades. Fighters had always been popular, but the ability to take the reins of your favorite superhero or supervillain was more than fans could have hoped for.

Arcade Machine Release History

1994 - X-Men: Children of the Atom
1995 - Marvel Super Heroes
1996 - X-Men Vs. Street Fighter
1997 - Marvel Super Heroes Vs. Street Fighter
1998 - Marvel Vs. Capcom
2000 - Marvel Vs. Capcom 2: New Age of Heroes

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